Spells / Hold Person

Hold Person

enchantment (compulsion) mind-affecting
LevelAntipaladin 2, Arcanist 3, Bard 2, Bloodrager 3, Cleric 2, Inquisitor 2, Oracle 2, Shaman 2, Skald 2, Sorcerer 3, Warpriest 2, Witch 2, Wizard 3Casting time1 standard actionRangemedium (100 ft. + 10 ft./level)Targetsone humanoid creatureDuration1 round/level (D); see textSaving throwWill negates; see textComponentsV, S, F/DF (a small, straight piece of iron)

Engine mechanics - what the game actually does

ApplyConditionWill save negatesapplies Paralyzed

applies Paralyzed, Will negates for 1 round/level (D); see text

Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.

Description

The subject becomes paralyzed and freezes in place. It is aware and breathes normally but cannot take any actions, even speech. Each round on its turn, the subject may attempt a new saving throw to end the effect. This is a full-round action that does not provoke attacks of opportunity. A winged creature who is paralyzed cannot flap its wings and falls. A swimmer can't swim and may drown.