Spells / Holy Aura
Holy Aura
abjuration good
LevelCleric 8, Oracle 8, Warpriest 8Casting time1 standard actionRange20 ft.Targetsone creature/level in a 20-ft.-radius burst centered on youDuration1 round/level (D)Saving throwsee textComponentsV, S, F (a tiny reliquary worth 500 gp)
Engine mechanics - what the game actually does
Buffapplies Blinded
2 typed modifier(s) for 1 round/level (D)
Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.
Description
A brilliant divine radiance surrounds the subjects, protecting them from attacks, granting them resistance to spells cast by evil creatures, and causing evil creatures to become blinded when they strike the subjects. This abjuration has four effects. First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil , this benefit applies against all attacks, not just against attacks by evil creatures. Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures. Third, the abjuration protects the recipient from possession and mental influence, just as protection from evil does. Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura , the offending attacker is blinded (Fortitude save negates, as blindness/deafness , but against holy aura's save DC).