Spells / Holy Smite

Holy Smite

evocation good
LevelCleric 4, Inquisitor 4, Oracle 4, Warpriest 4Casting time1 standard actionRangemedium (100 ft. + 10 ft./level)Area20-ft.-radius burstDurationinstantaneous (1 round); see textSaving throwWill partial; see textComponentsV, S

Engine mechanics - what the game actually does

Damage1 d8untypedWill save negatesapplies Blinded

1d8 (max 5d8) untyped, Will partial

Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.

Description

You draw down holy power to smite your enemies. Only evil and neutral creatures are harmed by the spell; good creatures are unaffected. The spell deals 1d8 points of damage per two caster levels (maximum 5d8) to each evil creature in the area (or 1d6 points of damage per caster level, maximum 10d6, to an evil outsider) and causes it to become blinded for 1 round. A successful Will saving throw reduces damage to half and negates the blinded effect. The spell deals only half damage to creatures who are neither good nor evil, and they are not blinded. Such a creature can reduce that damage by half (down to one-quarter of the roll) with a successful Will save.