Spells / Imprisonment
Imprisonment
abjuration
LevelArcanist 9, Sorcerer 9, Wizard 9Casting time1 standard actionRangetouchTargetscreature touchedDurationinstantaneousSaving throwWill negates; see textComponentsV, S
Engine mechanics - what the game actually does
ApplyConditionWill save negates
target entombed in suspended animation beneath the earth, Will negates (save at -4 if caster knows name and background); only freedom releases
Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.
Description
When you cast imprisonment and touch a creature, it is entombed in a state of suspended animation (see the temporal stasis spell) in a small sphere far beneath the surface of the ground. The subject remains there unless a freedom spell is cast at the locale where the imprisonment took place. Magical search by a crystal ball , a locate object spell, or some other similar divination does not reveal the fact that a creature is imprisoned, but discern location does. A wish or miracle spell will not free the recipient, but will reveal where it is entombed. If you know the target's name and some facts about its life, the target takes a -4 penalty on its save.