Spells / Inflict Critical Wounds

Inflict Critical Wounds

necromancy
LevelCleric 4, Inquisitor 4, Oracle 4, Shaman 4, Warpriest 4, Witch 5Casting time1 standard actionRangetouchTargetscreature touchedDurationinstantaneousSaving throwWill halfComponents

Engine mechanics - what the game actually does

Damage4 d8negative energyscales per CL Will save half

4d8/CL negative energy, Will half

Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.

Description

This spell functions like inflict light wounds , except that you deal 4d8 points of damage + 1 point per caster level (maximum +20).