Spells / Inflict Light Wounds, Mass
Inflict Light Wounds, Mass
necromancy
LevelCleric 5, Inquisitor 5, Oracle 5, Shaman 5, Warpriest 5, Witch 6Casting time1 standard actionRangeclose (25 ft. + 5 ft./2 levels)Targetsone creature/level, no two of which can be more than 30 ft. apartDurationinstantaneousSaving throwWill halfComponentsV, S
Engine mechanics - what the game actually does
Damage1 d8negative energyscales per CL Will save half
1d8/CL negative energy, Will half
Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.
Description
Negative energy spreads out in all directions from the point of origin, dealing 1d8 points of damage + 1 point per caster level (maximum +25) to nearby living enemies. Like other inflict spells, mass inflict light wounds cures undead in its area rather than damaging them. A cleric capable of spontaneously casting inflict spells can also spontaneously cast mass inflict spells.