Spells / Inflict Light Wounds
Inflict Light Wounds
necromancy
LevelAntipaladin 1, Cleric 1, Inquisitor 1, Oracle 1, Shaman 1, Warpriest 1, Witch 1Casting time1 standard actionRangetouchTargetscreature touchedDurationinstantaneousSaving throwWill halfComponentsV, S
Engine mechanics - what the game actually does
Damage1 d8negative energyscales per CL Will save half
1d8/CL negative energy, Will half
Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.
Description
When laying your hand upon a creature, you channel negative energy that deals 1d8 points of damage + 1 point per caster level (maximum +5). Since undead are powered by negative energy, this spell cures such a creature of a like amount of damage, rather than harming it.