Spells / Inflict Moderate Wounds
Inflict Moderate Wounds
necromancy
LevelAntipaladin 3, Cleric 2, Inquisitor 2, Oracle 2, Shaman 2, Warpriest 2, Witch 2Casting time1 standard actionRangetouchTargetscreature touchedDurationinstantaneousSaving throwWill halfComponents
Engine mechanics - what the game actually does
Damage2 d8negative energyscales per CL Will save half
2d8/CL negative energy, Will half
Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.
Description
This spell functions like inflict light wounds , except that you deal 2d8 points of damage + 1 point per caster level (maximum +10).