Spells / Inflict Moderate Wounds

Inflict Moderate Wounds

necromancy
LevelAntipaladin 3, Cleric 2, Inquisitor 2, Oracle 2, Shaman 2, Warpriest 2, Witch 2Casting time1 standard actionRangetouchTargetscreature touchedDurationinstantaneousSaving throwWill halfComponents

Engine mechanics - what the game actually does

Damage2 d8negative energyscales per CL Will save half

2d8/CL negative energy, Will half

Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.

Description

This spell functions like inflict light wounds , except that you deal 2d8 points of damage + 1 point per caster level (maximum +10).