Spells / Invisibility, Mass
Invisibility, Mass
illusion (glamer)
LevelArcanist 7, Sorcerer 7, Summoner 5, Wizard 7Casting time1 standard actionRangelong (400 ft. + 40 ft./level)Targetsany number of creatures, no two of which can be more than 180 ft. apartDuration1 min./level (D)Saving throwWill negates (harmless) or Will negates (harmless, object)ComponentsV, S, M/DF (an eyelash encased in gum arabic)
Engine mechanics - what the game actually does
ProtectionWill save negates
all subjects invisible: total concealment (50% miss), +20 Stealth moving / +40 stationary; ends per subject on attack; 1 min/CL
Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.
Description
This spell functions like invisibility , except that the effect moves with the group and is broken when anyone in the group attacks. Individuals in the group cannot see each other. The spell is broken for any individual who moves more than 180 feet from the nearest member of the group. If only two individuals are affected, the one moving away from the other one loses its invisibility. If both are moving away from each other, they both become visible when the distance between them exceeds 180 feet.