Spells / Invisibility Sphere
Invisibility Sphere
illusion (glamer)
LevelArcanist 3, Bard 3, Skald 3, Sorcerer 3, Wizard 3Casting timeRangeArea10-ft.-radius emanation around the creatureDurationComponents: V, S, M
Engine mechanics - what the game actually does
Protection
all within 10 ft of subject invisible (50% miss, +20/+40 Stealth); leaving the sphere or attacking ends it per creature; 1 min/CL
Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.
Description
This spell functions like invisibility , except that this spell confers invisibility upon all creatures within 10 feet of the recipient at the time the spell is cast. The center of the effect is mobile with the recipient. Those affected by this spell can see each other and themselves as if unaffected by the spell. Any affected creature moving out of the area becomes visible, but creatures moving into the area after the spell is cast do not become invisible. Affected creatures (other than the recipient) who attack negate the invisibility only for themselves. If the spell recipient attacks, the invisibility sphere ends.