Spells / Keen Edge

Keen Edge

transmutation
LevelArcanist 3, Bloodrager 3, Inquisitor 3, Magus 3, Sorcerer 3, Wizard 3Casting time1 standard actionRangeclose (25 ft. + 5 ft./2 levels)Targetsone weapon or 50 projectiles, all of which must be together at the time of castingDuration10 min./levelSaving throwWill negates (harmless, object)ComponentsV, S

Engine mechanics - what the game actually does

BuffWill save negates

doubles the threat range of one slashing/piercing weapon (19-20 becomes 17-20), 10 min/CL

Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.

Description

This spell makes a weapon magically keen, improving its ability to deal telling blows. This transmutation doubles the threat range of the weapon. A threat range of 20 becomes 19-20, a threat range of 19-20 becomes 17-20, and a threat range of 18-20 becomes 15-20. The spell can be cast only on piercing or slashing weapons. If cast on arrows or crossbow bolts, the keen edge on a particular projectile ends after one use, whether or not the missile strikes its intended target. Treat shuriken as arrows, rather than as thrown weapons, for the purpose of this spell. Multiple effects that increase a weapon's threat range (such as the keen special weapon property and the Improved Critical feat) don't stack. You can't cast this spell on a natural weapon, such as a claw.