Spells / Levitate

Levitate

transmutation
LevelAlchemist 2, Arcanist 2, Elementalist Wizard 2, Magus 2, Shaman 2, Sorcerer 2, Summoner 2, Witch 2, Wizard 2Casting time1 standard actionRangepersonal or close (25 ft. + 5 ft./2 levels)Targetsyou or one willing creature or one object (total weight up to 100 lbs./level)Duration1 min./level (D)Saving thrownoneComponentsV, S, F (a leather loop or golden wire bent into a cup shape)

Engine mechanics - what the game actually does

Movement

one creature/object (100 lb/CL) moves up or down 20 ft/round on command, 1 min/CL

Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.

Description

Levitate allows you to move yourself, another creature, or an object up and down as you wish. A creature must be willing to be levitated , and an object must be unattended or possessed by a willing creature. You can mentally direct the recipient to move up or down as much as 20 feet each round; doing so is a move action. You cannot move the recipient horizontally, but the recipient could clamber along the face of a cliff, for example, or push against a ceiling to move laterally (generally at half its base land speed). A levitating creature that attacks with a melee or ranged weapon finds itself increasingly unstable; the first attack has a -1 penalty on attack rolls, the second -2, and so on, to a maximum penalty of -5. A full round spent stabilizing allows the creature to begin again at -1.