Spells / Lightning Bolt

Lightning Bolt

evocation electricity
LevelAdept 3, Arcanist 3, Bloodrager 3, Elementalist Wizard 3, Magus 3, Sorcerer 3, Witch 3, Wizard 3Casting time1 standard actionRange120 ft.Area120-ft. lineDurationinstantaneousSaving throwReflex halfComponentsV, S, M (fur and a glass rod)

Engine mechanics - what the game actually does

Damage1 d6electricityscales per CL (cap 10)Reflex save half

1d6/CL (max 10d6) electricity, Reflex half

Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.

Description

You release a powerful stroke of electrical energy that deals 1d6 points of electricity damage per caster level (maximum 10d6) to each creature within its area. The bolt begins at your fingertips. The lightning bolt sets fire to combustibles and damages objects in its path. It can melt metals with a low melting point, such as lead, gold, copper, silver, or bronze. If the damage caused to an interposing barrier shatters or breaks through it, the bolt may continue beyond the barrier if the spell's range permits; otherwise, it stops at the barrier just as any other spell effect does.