Spells / Mage Armor

Mage Armor

conjuration (creation) force
LevelArcanist 1, Bloodrager 1, Sorcerer 1, Summoner 1, Witch 1, Wizard 1Casting time1 standard actionRangetouchTargetscreature touchedDuration1 hour/level (D)Saving throwWill negates (harmless)ComponentsV, S, F (a piece of cured leather)

Engine mechanics - what the game actually does

TerrainWill save negates

creates matter/terrain features (engine obstacles)

Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.

Description

An invisible but tangible field of force surrounds the subject of a mage armor spell, providing a +4 armor bonus to AC. Unlike mundane armor, mage armor entails no armor check penalty, arcane spell failure chance, or speed reduction. Since mage armor is made of force, incorporeal creatures can't bypass it the way they do normal armor.