Spells / Magic Circle Against Good

Magic Circle Against Good

abjuration evil
LevelAntipaladin 3, Arcanist 3, Cleric 3, Inquisitor 3, Oracle 3, Shaman 3, Sorcerer 3, Summoner 3, Warpriest 3, Wizard 3Casting timeRangeDurationComponents

Engine mechanics - what the game actually does

Protection

10-ft radius: +2 deflection AC and +2 resistance saves vs good, blocks possession, hedges out summoned good creatures, 10 min/CL

Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.

Description

This spell functions like magic circle against evil , except that it is similar to protection from good instead of protection from evil , and it can imprison a nonevil called creature.