Spells / Magic Stone
Magic Stone
transmutation
LevelCleric 1, Druid 1, Hunter 1, Oracle 1, Shaman 1, Warpriest 1Casting time1 standard actionRangetouchTargetsup to three pebbles touchedDuration30 minutes or until dischargedSaving throwWill negates (harmless, object)ComponentsV, S, DF
Engine mechanics - what the game actually does
Damage1 d6untypedWill save negates
1d6 untyped, Will negates
Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.
Description
You transmute as many as three pebbles, which can be no larger than sling bullets, so that they strike with great force when thrown or slung. If hurled, they have a range increment of 20 feet. If slung, treat them as sling bullets (range increment 50 feet). The spell gives them a +1 enhancement bonus on attack and damage rolls. The user of the stones makes a normal ranged attack . Each stone that hits deals 1d6+1 points of damage (including the spell's enhancement bonus), or 2d6+2 points against undead.