Spells / Magic Vestment

Magic Vestment

transmutation
LevelCleric 3, Inquisitor 3, Oracle 3, Shaman 3, Warpriest 3Casting time1 standard actionRangetouchTargetsarmor or shield touchedDuration1 hour/levelSaving throwWill negates (harmless, object)ComponentsV, S, DF

Engine mechanics - what the game actually does

BuffWill save negates

armor or shield gains +1 enhancement per 4 CL (max +5) to AC, 1 hr/CL

Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.

Description

You imbue a suit of armor or a shield with an enhancement bonus of +1 per four caster levels (maximum +5 at 20th level). An outfit of regular clothing counts as armor that grants no AC bonus for the purpose of this spell.