Spells / Magic Weapon, Greater
Magic Weapon, Greater
transmutation
LevelAntipaladin 3, Arcanist 3, Bloodrager 3, Cleric 4, Inquisitor 3, Magus 3, Oracle 4, Paladin 3, Shaman 4, Sorcerer 3, Warpriest 4, Wizard 3Casting time1 standard actionRangeclose (25 ft. + 5 ft./2 levels)Targetsone weapon or 50 projectiles (all of which must be together at the time of casting)Duration1 hour/levelSaving throwWill negates (harmless, object)ComponentsV, S, M/DF (powdered lime and carbon)
Engine mechanics - what the game actually does
BuffWill save negates
weapon +1 enhancement per 4 CL (max +5) to attack and damage, 1 hr/CL
Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.
Description
This spell functions like magic weapon , except that it gives a weapon an enhancement bonus on attack and damage rolls of +1 per four caster levels (maximum +5). This bonus does not allow a weapon to bypass damage reduction aside from magic. Alternatively, you can affect as many as 50 arrows, bolts, or bullets. The projectiles must be of the same kind, and they have to be together (in the same quiver or other container). Projectiles, but not thrown weapons, lose their transmutation after they are used. Treat shuriken as projectiles, rather than as thrown weapons, for the purpose of this spell.