Spells / Magic Weapon
Magic Weapon
transmutation
LevelAntipaladin 1, Arcanist 1, Bloodrager 1, Cleric 1, Inquisitor 1, Magus 1, Oracle 1, Paladin 1, Shaman 1, Sorcerer 1, Warpriest 1, Wizard 1Casting time1 standard actionRangetouchTargetsweapon touchedDuration1 min./levelSaving throwWill negates (harmless, object)ComponentsV, S, DF
Engine mechanics - what the game actually does
BuffWill save negates
2 typed modifier(s) for 1 min./level
Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.
Description
Magic weapon gives a weapon a +1 enhancement bonus on attack and damage rolls. An enhancement bonus does not stack with a masterwork weapon's +1 bonus on attack rolls. You can't cast this spell on a natural weapon, such as an unarmed strike (instead, see magic fang ). A monk's unarmed strike is considered a weapon, and thus it can be enhanced by this spell.