Spells / Misdirection

Misdirection

illusion (glamer)
LevelArcanist 2, Bard 2, Skald 2, Sorcerer 2, Summoner 2, Wizard 2Casting time1 standard actionRangeclose (25 ft. + 5 ft./2 levels)Targetsone creature or object, up to a 10-ft. cube in sizeDuration1 hour/levelSaving thrownone or Will negates; see textComponentsV, S

Engine mechanics - what the game actually does

ProtectionWill save negates

divinations aimed at the subject read a designated nearby creature or object instead, 1 hr/CL

Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.

Description

By means of this spell, you misdirect the information from divination spells that reveal auras ( detect evil, detect magic, discern lies , and the like). On casting the spell, you choose another object within range. For the duration of the spell, the subject of misdirection is detected as if it were the other object. Neither the subject nor the other object gets a saving throw against this effect. Detection spells provide information based on the second object rather than on the actual target of the detection unless the caster of the detection succeeds on a Will save. For instance, you could make yourself detect as a tree if one were within range at casting: not evil, not lying, not magical, neutral in alignment, and so forth. This spell does not affect other types of divination magic ( augury, detect thoughts, clairaudience/clairvoyance , and the like).