Spells / Neutralize Poison

Neutralize Poison

conjuration (healing)
LevelAdept 3, Alchemist 4, Bard 4, Cleric 4, Druid 3, Hunter 3, Inquisitor 4, Oracle 4, Paladin 4, Ranger 3, Shaman 4, Skald 4, Warpriest 4, Witch 4Casting time1 standard actionRangetouchTargetscreature or object of up to 1 cu. ft./level touchedDurationinstantaneous or 10 min./level; see textSaving throwWill negates (harmless, object)ComponentsV, S, M/DF (charcoal)

Engine mechanics - what the game actually does

HealingWill save negates

detoxifies: CL check 1d20 + CL vs each poison's save DC; or grants immunity to poison for 10 min/CL

Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.

Description

You detoxify any sort of venom in the creature or object touched. If the target is a creature, you must make a caster level check (1d20 + caster level) against the DC of each poison affecting the target. Success means that the poison is neutralized. A cured creature suffers no additional effects from the poison, and any temporary effects are ended, but the spell does not reverse instantaneous effects, such as hit point damage, temporary ability damage, or effects that don't go away on their own. This spell can instead neutralize the poison in a poisonous creature or object for 10 minutes per level, at the caster's option. If cast on a creature, the creature receives a Will save to negate the effect.