Spells / Nightmare
Nightmare
illusion (phantasm) mind-affecting, evil
LevelAlchemist 5, Arcanist 5, Bard 5, Skald 5, Sorcerer 5, Wizard 5Casting time10 minutesRangeunlimitedTargetsone living creatureDurationinstantaneousSaving throwWill negates; see textComponentsV, S
Engine mechanics - what the game actually does
ApplyConditionWill save negatesapplies Fatigued
applies Fatigued, Will negates for instantaneous
Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.
Description
You send a hideous and unsettling phantasmal vision to a specific creature that you name or otherwise specifically designate. The nightmare prevents restful sleep and causes 1d10 points of damage. The nightmare leaves the subject fatigued and unable to regain arcane spells for the next 24 hours. The difficulty of the save depends on your knowledge the subject and the physical connection (if any) you have to that creature.