Spells / Nondetection
Nondetection
abjuration
LevelAlchemist 3, Antipaladin 3, Arcanist 3, Hunter 4, Inquisitor 3, Ranger 4, Sorcerer 3, Summoner 3, Wizard 3Casting time1 standard actionRangetouchTargetscreature or object touchedDuration1 hour/levelSaving throwWill negates (harmless, object)ComponentsV, S, M (diamond dust worth 50 gp)
Engine mechanics - what the game actually does
ProtectionWill save negates
divination/scrying vs target requires CL check DC 11 + CL (15 + CL if self-cast), 1 hr/CL
Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.
Description
The warded creature or object becomes difficult to detect by divination spells such as clairaudience/clairvoyance, locate object , and detect spells. Nondetection also prevents location by such magic items as crystal ball s. If a divination is attempted against the warded creature or item, the caster of the divination must succeed on a caster level check (1d20 + caster level) against a DC of 11 + the caster level of the spellcaster who cast nondetection . If you cast nondetection on yourself or on an item currently in your possession, the DC is 15 + your caster level. If cast on a creature, nondetection wards the creature's gear as well as the creature itself.