Spells / Obscuring Mist
Obscuring Mist
conjuration (creation)
LevelAdept 1, Arcanist 1, Cleric 1, Druid 1, Elementalist Wizard 1, Hunter 1, Magus 1, Oracle 1, Shaman 1, Sorcerer 1, Warpriest 1, Witch 1, Wizard 1Casting time1 standard actionRange20 ft.Duration1 min./level (D)Saving thrownoneComponentsV, S
Engine mechanics - what the game actually does
Vision
grants information/senses (engine vision flags)
Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.
Description
A misty vapor arises around you. It is stationary. The vapor obscures all sight, including darkvision, beyond 5 feet. A creature 5 feet away has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker cannot use sight to locate the target). A moderate wind (11+ mph), such as from a gust of wind spell, disperses the fog in 4 rounds. A strong wind (21+ mph) disperses the fog in 1 round. A fireball, flame strike , or similar spell burns away the fog in the explosive or fiery spell's area. A wall of fire burns away the fog in the area into which it deals damage. This spell does not function underwater.