Spells / Overland Flight
Overland Flight
transmutation
LevelAlchemist 5, Arcanist 5, Elementalist Wizard 5, Magus 5, Shaman 5, Sorcerer 5, Summoner 4, Witch 5, Wizard 5Casting timeRangepersonalTargetsyouDuration1 hour/levelComponents: V, S
Engine mechanics - what the game actually does
Movement
grants/performs movement (teleport/flight); engine moves the target
Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.
Description
This spell functions like a fly spell, except you can fly at a speed of 40 feet (30 feet if wearing medium or heavy armor, or if carrying a medium or heavy load) with a bonus on Fly skill checks equal to half your caster level. When using this spell for long-distance movement, you can hustle without taking nonlethal damage (a forced march still requires Constitution checks). This means you can cover 64 miles in an 8-hour period of flight (or 48 miles at a speed of 30 feet).