Spells / Permanency
Permanency
universal
LevelArcanist 5, Sorcerer 5, Wizard 5Casting time2 roundsRangesee textTargetssee textDurationpermanent; see textSaving thrownoneComponentsV, S, M (see tables below)
Engine mechanics - what the game actually does
Utility
makes an eligible spell permanent; costs 2,500-22,500 gp diamond dust depending on the spell and minimum CL
Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.
Description
This spell makes the duration of certain other spells permanent. You first cast the desired spell and then follow it with the permanency spell. Depending on the spell, you must be of a minimum caster level and must expend a specific gp value of diamond dust as a material component. You can make the following spells permanent in regard to yourself.