Spells / Phantasmal Killer

Phantasmal Killer

illusion (phantasm) emotion, fear, mind-affecting
LevelArcanist 4, Bloodrager 4, Magus 4, Sorcerer 4, Witch 4, Wizard 4Casting time1 standard actionRangemedium (100 ft. + 10 ft./level)Targetsone living creatureDurationinstantaneousSaving throwWill disbelief, then Fortitude partial; see textComponentsV, S

Engine mechanics - what the game actually does

DamageFortitude save negates

fear illusion: Will disbelief, else Fortitude save or die; on a successful Fortitude save target takes 3d6 damage

Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.

Description

You create a phantasmal image of the most fearsome creature imaginable to the subject simply by forming the fears of the subject's subconscious mind into something that its conscious mind can visualize: this most horrible beast. Only the spell's subject can see the phantasmal killer . You see only a vague shape. The target first gets a Will save to recognize the image as unreal. If that save fails, the phantasm touches the subject, and the subject must succeed on a Fortitude save or die from fear. Even if the Fortitude save is successful, the subject takes 3d6 points of damage. If the subject of a phantasmal killer attack succeeds in disbelieving and possesses telepathy or is wearing a helm of telepathy , the beast can be turned upon you. You must then disbelieve it or become subject to its deadly fear attack.