Spells / Phantom Trap

Phantom Trap

illusion (glamer)
LevelArcanist 2, Sorcerer 2, Wizard 2Casting time1 standard actionRangetouchTargetsobject touchedDurationpermanent (D)Saving thrownoneComponentsV, S, M (special dust worth 50 gp)

Engine mechanics - what the game actually does

Utility

one lock or object registers as trapped to every trap-detection attempt, permanent

Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.

Description

This spell makes a lock or other small mechanism seem to be trapped to anyone who can detect traps. You place the spell upon any small mechanism or device, such as a lock, hinge, hasp, cork, cap, or ratchet. Any character able to detect traps, or who uses any spell or device enabling trap detection, is certain a real trap exists. Of course, the effect is illusory and nothing happens if the trap is "sprung"; its primary purpose is to frighten away thieves or make them waste precious time. If another phantom trap is active within 50 feet when the spell is cast, the casting fails.