Spells / Planar Binding, Lesser
Planar Binding, Lesser
conjuration (calling) see text
LevelArcanist 5, Elementalist Wizard 5, Sorcerer 5, Summoner 4, Wizard 5Casting time10 minutesRangeclose (25 ft. + 5 ft./2 levels); see textTargetsone elemental or outsider with 6 HD or lessDurationinstantaneousSaving throwWill negatesComponentsV, S
Engine mechanics - what the game actually does
SummonWill save negates
summons creatures (list per spell level table)
Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.
Description
Casting this spell attempts a dangerous act: to lure a creature from another plane to a specifically prepared trap, which must lie within the spell's range. The called creature is held in the trap until it agrees to perform one service in return for its freedom. To create the trap, you must use a magic circle spell, focused inward. The kind of creature to be bound must be known and stated. If you wish to call a specific individual, you must use that individual's proper name in casting the spell. The target creature is allowed a Will saving throw. If the saving throw succeeds, the creature resists the spell. If the saving throw fails, the creature is immediately drawn to the trap (spell resistance does not keep it from being called). The creature can escape from the trap by successfully pitting its spell resistance against your caster level check, by dimensional travel, or with a successful Charisma check (DC 15 + 1/2 your caster level + your Charisma modifier). It can try each method once per day. If it breaks loose, it can flee or attack you. A dimensional anchor cast on the creature prevents its escape via dimensional travel. You can also employ a calling diagram (see magic circle against evil ) to make the trap more secure. If the creature does not break free of the trap, you can keep it bound for as long as you dare. You can attempt to compel the creature to perform a se...