Spells / Plane Shift

Plane Shift

conjuration (teleportation)
LevelArcanist 7, Cleric 5, Oracle 5, Shaman 7, Sorcerer 7, Summoner 5, Warpriest 5, Witch 7, Wizard 7Casting time1 standard actionRangetouchTargetscreature touched, or up to eight willing creatures joining handsDurationinstantaneousSaving throwWill negatesComponentsV, S, F (a forked metal rod attuned to the plane of travel)

Engine mechanics - what the game actually does

MovementWill save negates

grants/performs movement (teleport/flight); engine moves the target

Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.

Description

You move yourself or some other creature to another plane of existence or alternate dimension. If several willing persons link hands in a circle, as many as eight can be affected by the plane shift at the same time. Precise accuracy as to a particular arrival location on the intended plane is nigh impossible. From the Material Plane, you can reach any other plane, though you appear 5 to 500 miles (5d%) from your intended destination. Plane shift transports creatures instantaneously and then ends. The creatures need to find other means if they are to travel back (including casting plane shift again).