Spells / Poison

Poison

necromancy poison
LevelAntipaladin 4, Cleric 4, Druid 3, Hunter 3, Oracle 4, Shaman 4, Warpriest 4, Witch 4Casting time1 standard actionRangetouchTargetsliving creature touchedDurationinstantaneous; see textSaving throwFortitude negates; see textComponentsV, S, DF

Engine mechanics - what the game actually does

AbilityDamageFortitude save negates

touch: 1d3 Con damage per round for 6 rounds, Fortitude negates each round (DC 10 + 1/2 CL + Wis mod)

Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.

Description

Calling upon the venomous powers of natural predators, you infect the subject with a horrible poison by making a successful melee touch attack. This poison deals 1d3 Constitution damage per round for 6 rounds. Poisoned creatures can make a Fortitude save each round to negate the damage and end the affliction.