Spells / Polar Ray
Polar Ray
evocation cold
LevelArcanist 8, Elementalist Wizard 8, Sorcerer 8, Wizard 8Casting time1 standard actionRangemedium (100 ft. + 10 ft./level)DurationinstantaneousSaving thrownoneComponentsV, S, F (a white ceramic cone or prism)
Engine mechanics - what the game actually does
Damage1 d6coldscales per CL (cap 25)
1d6/CL (max 25d6) cold
Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.
Description
A blue-white ray of freezing air and ice springs from your hand. You must succeed on a ranged touch attack with the ray to deal damage to a target. The ray deals 1d6 points of cold damage per caster level (maximum 25d6) and 1d4 points of Dexterity drain.