Spells / Protection From Arrows

Protection From Arrows

abjuration
LevelAlchemist 2, Arcanist 2, Bloodrager 2, Sorcerer 2, Summoner 2, Wizard 2Casting time1 standard actionRangetouchTargetscreature touchedDuration1 hour/level or until dischargedSaving throwWill negates (harmless)ComponentsV, S, F (a piece of tortoiseshell or turtle shell)

Engine mechanics - what the game actually does

ProtectionWill save negates

grants immunity/resistance flags for the duration

Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.

Description

The warded creature gains resistance to ranged weapons. The subject gains damage reduction 10/magic against ranged weapons. This spell doesn't grant you the ability to damage creatures with similar damage reduction. Once the spell has prevented a total of 10 points of damage per caster level (maximum 100 points), it is discharged.