Spells / Protection From Energy

Protection From Energy

abjuration
LevelAlchemist 3, Arcanist 3, Bloodrager 3, Cleric 3, Druid 3, Elementalist Wizard 3, Hunter 2, Inquisitor 3, Oracle 3, Ranger 2, Shaman 3, Sorcerer 3, Summoner 3, Warpriest 3, Wizard 3Casting time1 standard actionRangetouchTargetscreature touchedDuration10 min./level or until dischargedSaving throwFortitude negates (harmless)ComponentsV, S, DF

Engine mechanics - what the game actually does

ApplyConditionFortitude save negatesapplies Exhausted

applies Exhausted, Fortitude negates for 10 min./level or until discharged

Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.

Description

Protection from energy grants temporary immunity to the type of energy you specify when you cast it (acid, cold, electricity, fire, or sonic). When the spell absorbs 12 points per caster level of energy damage (to a maximum of 120 points at 10th level), it is discharged. Protection from energy overlaps (and does not stack with) resist energy . If a character is warded by protection from energy and resist energy , the protection spell absorbs damage until its power is exhausted.