Spells / Protection From Evil

Protection From Evil

abjuration good
LevelAdept 1, Arcanist 1, Bloodrager 1, Cleric 1, Inquisitor 1, Oracle 1, Paladin 1, Shaman 1, Sorcerer 1, Summoner 1, Warpriest 1, Wizard 1Casting time1 standard actionRangetouchTargetscreature touchedDuration1 min./level (D)Saving throwWill negates (harmless)ComponentsV, S, M/DF

Engine mechanics - what the game actually does

BuffWill save negates

2 typed modifier(s) for 1 min./level (D)

Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.

Description

This spell wards a creature from attacks by evil creatures, from mental control, and from summoned creatures. It creates a magical barrier around the subject at a distance of 1 foot. The barrier moves with the subject and has three major effects. First, the subject gains a +2 deflection bonus to AC and a +2 resistance bonus on saves. Both these bonuses apply against attacks made or effects created by evil creatures. Second, the subject immediately receives another saving throw (if one was allowed to begin with) against any spells or effects that possess or exercise mental control over the creature (including enchantment [charm] effects and enchantment [compulsion] effects, such as charm person , command , and dominate person . This saving throw is made with a +2 morale bonus, using the same DC as the original effect. If successful, such effects are suppressed for the duration of this spell. The effects resume when the duration of this spell expires. While under the effects of this spell, the target is immune to any new attempts to possess or exercise mental control over the target. This spell does not expel a controlling life force (such as a ghost or spellcaster using magic jar ), but it does prevent them from controlling the target. This second effect only functions against spells and effects created by evil creatures or objects, subject to GM discretion. Third, the spell ...