Spells / Quench
Quench
transmutation
LevelDruid 3, Hunter 3Casting time1 standard actionRangemedium (100 ft. + 10 ft./level)DurationinstantaneousSaving thrownone or Will negates (object)ComponentsV, S, DF
Engine mechanics - what the game actually does
Damage1 d6untypedscales per CL (cap 10)Will save negates
1d6/CL (max 10d6) untyped, Will negates
Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.
Description
Quench is often used to put out forest fires and other conflagrations. It extinguishes all nonmagical fires in its area. The spell also dispels any fire spells in its area, though you must succeed on a dispel check (1d20 +1 per caster level, maximum +15) against each spell to dispel it. The DC to dispel such spells is 11 + the caster level of the fire spell. Each creature with the fire subtype within the area of a quench spell takes 1d6 points of damage per caster level (maximum 10d6, no save allowed). Alternatively, you can target the spell on a single magic item that creates or controls flame . The item loses all its fire-based magical abilities for 1d4 hours unless it succeeds on a Will save. Artifacts are immune to this effect.