Spells / Ray Of Exhaustion
Ray Of Exhaustion
necromancy
LevelArcanist 3, Bloodrager 3, Magus 3, Sorcerer 3, Witch 3, Wizard 3Casting time1 standard actionRangeclose (25 ft. + 5 ft./2 levels)Duration1 min./levelSaving throwFortitude partial; see textComponentsV, S, M (a drop of sweat)
Engine mechanics - what the game actually does
ApplyConditionFortitude save negatesapplies Exhausted
applies Exhausted, Fortitude partial for 1 min./level
Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.
Description
A black ray projects from your pointing finger. You must succeed on a ranged touch attack with the ray to strike a target. The subject is immediately exhausted for the spell's duration. A successful Fortitude save means the creature is only fatigued. A character that is already fatigued instead becomes exhausted. This spell has no effect on a creature that is already exhausted. Unlike normal exhaustion or fatigue, the effect ends as soon as the spell's duration expires.