Spells / Regenerate
Regenerate
conjuration (healing)
LevelCleric 7, Druid 9, Oracle 7, Shaman 7, Warpriest 7, Witch 7Casting time3 full roundsRangetouchTargetsliving creature touchedDurationinstantaneousSaving throwFortitude negates (harmless)ComponentsV, S, DF
Engine mechanics - what the game actually does
Healing4 d8Fortitude save negates
heals 4d8+CL
Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.
Description
The subject's severed body members (fingers, toes, hands, feet, arms, legs, tails, or even heads of multiheaded creatures), broken bones, and ruined organs grow back. After the spell is cast, the physical regeneration is complete in 1 round if the severed members are present and touching the creature. It takes 2d10 rounds otherwise. Regenerate also cures 4d8 points of damage + 1 point per caster level (maximum +35), rids the subject of exhaustion and fatigue, and eliminates all nonlethal damage the subject has taken. It has no effect on nonliving creatures (including undead).