Spells / Repel Vermin
Repel Vermin
abjuration pain
LevelBard 4, Cleric 4, Druid 4, Hunter 3, Oracle 4, Ranger 3, Shaman 4, Skald 4, Warpriest 4Casting time1 standard actionRange10 ft.Area10-ft.-radius emanation centered on youDuration10 min./level (D)Saving thrownone or Will negates; see textComponentsV, S, DF
Engine mechanics - what the game actually does
ProtectionWill save negates
10-ft-radius barrier: vermin under CL/3 HD cannot cross; stronger vermin cross only on a Will save and take 2d6 damage; 10 min/CL
Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.
Description
An invisible barrier holds back vermin. A vermin with HD of less than one-third your level cannot penetrate the barrier. A vermin with HD of one-third your level or more can penetrate the barrier if it succeeds on a Will save. Even so, crossing the barrier deals the vermin 2d6 points of damage, and pressing against the barrier causes pain, which deters most vermin.