Spells / Repulsion

Repulsion

abjuration
LevelArcanist 6, Cleric 7, Inquisitor 6, Oracle 7, Sorcerer 6, Summoner 5, Warpriest 7, Wizard 6Casting time1 standard actionRangeup to 10 ft./levelAreaup to 10-ft.-radius/level emanation centered on youDuration1 round/level (D)Saving throwWill negatesComponentsV, S, F/DF (a pair of canine statuettes worth 50 gp)

Engine mechanics - what the game actually does

ProtectionWill save negates

creatures failing Will cannot move toward caster within an up-to-10-ft/CL radius (ranged attacks still allowed), 1 rd/CL

Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.

Description

An invisible, mobile field surrounds you and prevents creatures from approaching you. You decide how big the field is at the time of casting (to the limit your level allows). Any creature within or entering the field must attempt a save. If it fails, it becomes unable to move toward you for the duration of the spell. Repelled creatures' actions are not otherwise restricted. They can fight other creatures and can cast spells and attack you with ranged weapons. If you move closer to an affected creature, nothing happens. The creature is not forced back. The creature is free to make melee attacks against you if you come within reach. If a repelled creature moves away from you and then tries to turn back toward you, it cannot move any closer if it is still within the spell's area.