Spells / Reverse Gravity

Reverse Gravity

transmutation
LevelArcanist 7, Druid 8, Elementalist Wizard 7, Sorcerer 7, Wizard 7Casting time1 standard actionRangemedium (100 ft. + 10 ft./level)Areaup to one 10-ft. cube/level (S)Duration1 round/level (D)Saving thrownone; see textComponentsV, S, M/DF (lodestone and iron filings)

Engine mechanics - what the game actually does

Terrain

10-ft cube/CL area: everything falls upward (falling damage at the top; Reflex to grab a handhold), 1 rd/CL

Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.

Description

This spell reverses gravity in an area, causing unattached objects and creatures in the area to fall upward and reach the top of the area in 1 round. If a solid object (such as a ceiling) is encountered in this fall, falling objects and creatures strike it in the same manner as they would during a normal downward fall. If an object or creature reaches the top of the area without striking anything, it remains there, oscillating slightly, until the spell ends. At the end of the spell duration, affected objects and creatures fall downward. Provided it has something to hold onto, a creature caught in the area can attempt a Reflex save to secure itself when the spell strikes. Creatures who can fly or levitate can keep themselves from falling.