Spells / Sequester
Sequester
abjuration
LevelArcanist 7, Sorcerer 7, Summoner 5, Wizard 7Casting time1 standard actionRangetouchTargetsone willing creature or object (up to a 2-ft. cube/level) touchedDuration1 day/level (D)Saving thrownone or Will negates (object)ComponentsV, S, M (a basilisk eyelash and gum arabic)
Engine mechanics - what the game actually does
ProtectionWill save negates
touched target becomes invisible and undetectable by divination (no save to detect); a creature also becomes comatose; 1 day/CL
Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.
Description
When cast, this spell prevents divination spells from detecting or locating the target and also renders the affected target invisible (as the invisibility spell). The spell does not prevent the subject from being discovered through tactile means or through the use of devices. Creatures affected by sequester become comatose and are effectively in a state of suspended animation until the spell ends. Note : The Will save prevents an attended or magical object from being sequestered . There is no save to see the sequestered creature or object or to detect it with a divination spell.