Spells / Shadow Walk

Shadow Walk

illusion (shadow) shadow
LevelAlchemist 6, Arcanist 6, Bard 5, Skald 5, Sorcerer 6, Wizard 6Casting time1 standard actionRangetouchTargetsup to one touched creature/levelDuration1 hour/level (D)Saving throwWill negatesComponentsV, S

Engine mechanics - what the game actually does

ApplyConditionWill save negatesapplies Fatigued

applies Fatigued, Will negates for 1 hour/level (D)

Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.

Description

To use the shadow walk spell, you must be in an area of dim light. You and any creature you touch are then transported along a coiling path of shadowstuff to the edge of the Material Plane where it borders the Plane of Shadow. The effect is largely illusory, but the path is quasi-real. You can take more than one creature along with you (subject to your level limit), but all must be touching each other. In the region of shadow, you move at a rate of 50 miles per hour, moving normally on the borders of the Plane of Shadow but much more rapidly relative to the Material Plane. Thus, you can use this spell to travel rapidly by stepping onto the Plane of Shadow, moving the desired distance, and then stepping back onto the Material Plane. Because of the blurring of reality between the Plane of Shadow and the Material Plane, you can't make out details of the terrain or areas you pass over during transit, nor can you predict perfectly where your travel will end. It's impossible to judge distances accurately, making the spell virtually useless for scouting or spying. Furthermore, when the spell effect ends, you are shunted 1d10 x 100 feet in a random horizontal direction from your desired endpoint. If this would place you within a solid object, you are shunted 1d10 x 1,000 feet in the same direction. If this would still place you within a solid object, you (and any creatures with you)...