Spells / Shatter
Shatter
evocation sonic
LevelArcanist 2, Bard 2, Bloodrager 2, Cleric 2, Elementalist Wizard 2, Magus 2, Oracle 2, Skald 2, Sorcerer 2, Warpriest 2, Wizard 2Casting time1 standard actionRangeclose (25 ft. + 5 ft./2 levels)DurationinstantaneousSaving throwWill negates (object); Will negates (object) or Fortitude half; see textComponentsV, S, M/DF (a chip of mica)
Engine mechanics - what the game actually does
Damage1 d6sonicscales per CL (cap 10)Fortitude save half
1d6/CL (max 10d6) sonic, Fortitude half
Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.
Description
Shatter creates a loud, ringing noise that breaks brittle, nonmagical objects; sunders a single solid, nonmagical object; or damages a crystalline creature. Used as an area attack, shatter destroys nonmagical objects of crystal, glass, ceramic, or porcelain. All such unattended objects within a 5-foot radius of the point of origin are smashed into dozens of pieces by the spell. Objects weighing more than 1 pound per your level are not affected, but all other objects of the appropriate composition are shattered. Alternatively, you can target shatter against a single solid nonmagical object, regardless of composition, weighing up to 10 pounds per caster level. Targeted against a crystalline creature (of any weight), shatter deals 1d6 points of sonic damage per caster level (maximum 10d6), with a Fortitude save for half damage.