Spells / Shield Of Law

Shield Of Law

abjuration lawful
LevelCleric 8, Oracle 8, Warpriest 8Casting time1 standard actionRange20 ft.Targetsone creature/level in a 20-ft.-radius burst centered on youDuration1 round/level (D)Saving throwsee textComponentsV, S, F (a reliquary worth 500 gp)

Engine mechanics - what the game actually does

Buff

2 typed modifier(s) for 1 round/level (D)

Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.

Description

A dim, blue glow surrounds the subjects, protecting them from attacks, granting them resistance to spells cast by chaotic creatures, and slowing chaotic creatures when they strike the subjects. This abjuration has four effects. First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from chaos , this benefit applies against all attacks, not just against attacks by chaotic creatures. Second, a warded creature gains spell resistance 25 against chaotic spells and spells cast by chaotic creatures. Third, the abjuration protects you from possession and mental influence, just as protection from chaos does. Finally, if a chaotic creature succeeds on a melee attack against a warded creature, the attacker is slowed (Will save negates, as the slow spell, but against shield of law 's save DC).