Spells / Shillelagh
Shillelagh
transmutation
LevelDruid 1, Hunter 1Casting time1 standard actionRangetouchTargetsone touched nonmagical oak club or quarterstaffDuration1 min./levelSaving throwWill negates (object)ComponentsV, S, DF
Engine mechanics - what the game actually does
Damage1 d8untypedWill save negates
1d8 untyped, Will negates
Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.
Description
Your own nonmagical club or quarterstaff becomes a weapon with a +1 enhancement bonus on attack and damage rolls. A quarterstaff gains this enhancement for both ends of the weapon. It deals damage as if it were two size categories larger (a Small club or quarterstaff so transmuted deals 1d8 points of damage, a Medium 2d6, and a Large 3d6), +1 for its enhancement bonus. These effects only occur when the weapon is wielded by you. If you do not wield it, the weapon behaves as if unaffected by this spell.