Spells / Shocking Grasp

Shocking Grasp

evocation electricity
LevelArcanist 1, Bloodrager 1, Elementalist Wizard 1, Magus 1, Sorcerer 1, Wizard 1Casting time1 standard actionRangetouchTargetscreature or object touchedDurationinstantaneousSaving thrownoneComponentsV, S

Engine mechanics - what the game actually does

Damage1 d6electricityscales per CL (cap 5)

1d6/CL (max 5d6) electricity

Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.

Description

Your successful melee touch attack deals 1d6 points of electricity damage per caster level (maximum 5d6). When delivering the jolt, you gain a +3 bonus on attack rolls if the opponent is wearing metal armor (or is carrying a metal weapon or is made of metal).