Spells / Shout

Shout

evocation sonic
LevelArcanist 4, Bard 4, Bloodrager 4, Elementalist Wizard 4, Magus 4, Skald 4, Sorcerer 4, Wizard 4Casting time1 standard actionRange30 ft.Areacone-shaped burstDurationinstantaneousSaving throwFortitude partial or Reflex negates (object); see textComponentsV

Engine mechanics - what the game actually does

Damage5 d6sonicFortitude save negates

5d6 (max 15d6) sonic, Fortitude negates

Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.

Description

You emit an ear-splitting yell that deafens and damages creatures in its path. Any creature within the area is deafened for 2d6 rounds and takes 5d6 points of sonic damage. A successful save negates the deafness and reduces the damage by half. Any exposed brittle or crystalline object or crystalline creature takes 1d6 points of sonic damage per caster level (maximum 15d6). An affected creature is allowed a Fortitude save to reduce the damage by half, and a creature holding fragile objects can negate damage to them with a successful Reflex save. A shout spell cannot penetrate a silence spell.