Spells / Silence
Silence
illusion (glamer)
LevelAntipaladin 2, Bard 2, Cleric 2, Inquisitor 2, Oracle 2, Skald 2, Warpriest 2Casting time1 roundRangelong (400 ft. + 40 ft./level)Area20-ft.-radius emanation centered on a creature, object, or point in spaceDuration1 round/level (D)Saving throwWill negates; see text or none (object)ComponentsV, S
Engine mechanics - what the game actually does
ProtectionWill save negates
grants immunity/resistance flags for the duration
Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.
Description
Upon the casting of this spell, complete silence prevails in the affected area. All sound is stopped: Conversation is impossible, spells with verbal components cannot be cast, and no noise whatsoever issues from, enters, or passes through the area. The spell can be cast on a point in space, but the effect is stationary unless cast on a mobile object. The spell can be centered on a creature, and the effect then radiates from the creature and moves as it moves. An unwilling creature can attempt a Will save to negate the spell and can use spell resistance, if any. Items in a creature's possession or magic items that emit sound receive the benefits of saves and spell resistance, but unattended objects and points in space do not. Creatures in an area of a silence spell are immune to sonic or language-based attacks, spells, and effects.