Spells / Simulacrum

Simulacrum

illusion (shadow)
LevelArcanist 7, Sorcerer 7, Summoner 5, Wizard 7Casting time12 hoursRange0 ft.DurationinstantaneousSaving thrownoneComponentsV, S, M (ice sculpture of the target plus powdered rubies worth 500 gp per HD of the simulacrum)

Engine mechanics - what the game actually does

Summon

creates an ice duplicate of a creature at half its HD/levels under absolute command; 500 gp ruby dust per HD; permanent

Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.

Description

Simulacrum creates an illusory duplicate of any creature. The duplicate creature is partially real and formed from ice or snow. It appears to be the same as the original, but it has only half of the real creature's levels or HD (and the appropriate hit points, feats, skill ranks, and special abilities for a creature of that level or HD). You can't create a simulacrum of a creature whose HD or levels exceed twice your caster level. You must make a Disguise check when you cast the spell to determine how good the likeness is. A creature familiar with the original might detect the ruse with a successful Perception check (opposed by the caster's Disguise check) or a DC 20 Sense Motive check. At all times, the simulacrum remains under your absolute command. No special telepathic link exists, so command must be exercised in some other manner. A simulacrum has no ability to become more powerful. It cannot increase its level or abilities. If reduced to 0 hit points or otherwise destroyed, it reverts to snow and melts instantly into nothingness. A complex process requiring at least 24 hours, 100 gp per hit point, and a fully equipped magical laboratory can repair damage to a simulacrum.